Male Half-Elf 15 Rogue
Str 10, Dex 15, Con 12, Int 13, Wis 8, Cha 14
Half-Elf: +2 Cha,+1 Dex, +1 Int
4th: Keen Mind, +1 Int
10th: +2 Dex
12th: +2 Cha
10, 18, 12, 15, 8, 18
Weapon: +2 Duelist Rapier. The weapon glows with bright light for 10ft and dim light for 20ft. You have one extra reaction each turn which can only be used to Parry. You gain double the Rapier’s enhancement bonus on Parry checks. Requires attunement.
Secondary: +1 Hand Crossbow of Magic Resistance.
Armor: The Captain’s Coat. +1 Leader and Mariner’s Studded Leather. Requires attunement.
Item #1: Pair of Silence Coins. These coins can function for up to 20 minutes.
Item #2: Captain’s Hat of Comprehending Languages. While aboard a ship that you own, you can speak all languages.
Item #3: Slippers of Spider Climbing. Requires attunement.
Item #4: Silk Vest of Holding.
Roleplaying Gift: Ship and Crew
Other: 2,000 gp, and any other item below 100gp. DON’T GO OVERBOARD.
Race, Class, Background
Speed 30 feet.
Darkvision 60 feet.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Skill versatility. You gain proficiency in two skills of your choice. (Deception, Investigation)
Languages. Common, Elf, Orc
Persuasion, Acrobatics, Insight, Stealth, Thieves’ Tools
Rogue Expertise (4 Skills or Tools)
Insight, Perception, Deception, Investigation
Navigator’s Tools, Vehicles (water)