Character Creation: Clarence

8
15 (+2)
13
10
14
12 (+1)

ASI
4: +2 D
8: +2 Wis
10: +1 Dex, +1 Wis
12: +1 Con, +1 Wis

HP: 8, 3, 8, 5, 3, 7, 3, 7, 8, 3, 4, 2, 8, 3, 3

Weapon: +2 Acid Soaked Sling of Hurling. This sling deals +1d6 bonus Acid damage on a hit. This sling’s maximum range is doubled from 120 feet to 240 feet. Requires attunement.

Off-Hand/Secondary: +1 Long Knife of Favor. If the long knife is on your person, you can call on its favor (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. You cannot use this property again until the next dawn. Requires attunement.

Armor: +1 Quick Studded Leather Armor. You gain a +4 bonus to Initative rolls and +5 feet of bonus movement. Requires attunement.

Extra Item #1: Heward’s Handy Haversack

Extra Item #2: Bracers of Slinging. You gain a +2 bonus on damage rolls with slings.

Extra Item #3: Immovable Rod

Extra Item #4: Periapt of Periapt of Health. While you wear this pendant, you are immune to contracting any disease. If you are already infected with a disease, the effects of the disease are suppressed while you wear the pendant.

Handmade Item: The Acidborn’s Mask. Drinking a flask of acid deals no damage to yourself. In addition, you can fling flasks of acid from a sling instead of bullets. The flask can’t deal sneak attack damage, and does not deal the sling’s 1d4 damage, but the attack does gain your dexterity to attack and damage.

RP Gift: You are the leader of a guild, based in the Elemental Chaos, somewhere between the Earth and Water planes. This guild is a guild of Inquisitors, Assassins, and Scholarly types dedicated to knocking out evil that would go unpunished. The guild’s numbers are few, but their dedication is strong.

Boon: You are resistant to Acid damage.

Plus: 2,000gp, and any other item you want that costs less than 100gp. You do not need my permission to add these items to your inventory. DO NOT GO OVERBOARD.