This is what I have so far. Feel free to make adjustments as you’d like.
Name: Rask Eervol
Race: Goliath
Age: 30
Alignment: Lawfull Good
Height: 7′ 5″
Weight: 320 lb.
Speed. Your base walking speed is 30 feet.
Class: Cleric
Domain: War
Deity: Torm, god of courage and self-sacrifice : LG : White right gauntlet
Background: Folk Hero
Defining Event: I stood alone against a terrible monster.
Personality Trait: If someone is in trouble, I’m always ready to lend help.
Ideal: Respect. People deserve to be treated with dignity and respect.
Bond: I protect those who cannot protect themselves.
Flaw: I have trouble trusting in my allies.[/pre:2086jsij]
Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: Smithing, vehicles (land)
Equipment: Smith’s tools, a shovel, an iron pot, a set of common clothes, and a belt pouch containing 10 gp
Birth Region: Lasad
Region during Enslavement: Undowaul
Home Region: Saertyrk Kingdom
Backstory:
Was taken from his village as an infant.
First memories are as a blacksmith’s slave in one of the port cities of Lasad. After a time he was sold to a dwarven merchant who took him to one of the underkingdoms of Feldour. There he grew through the ranks of slaves to become a smith in his own right.
At the age of 19 he lead an escape attempt of over 50 foundry slaves, most of them died or were captured but Rask and a few others escaped. Rask and the survivors were hunted by their masters until they arrived at a temple of Ilmater the god of compassion, freedom, and hope. The temple was guarded by Paladins and Clerics of Torm, who prevented the slave masters from entering and seizing the Rask and the others. Cleric Eervol interveined, before any blood was spilled, and bought the freedom of the slaves seeking sanctuary.
Rask took to Cleric Eervol, considering him a father, even taking his surname for his own. Eervol gave him the name Rask, prior to this he had been referred to as #1283. The day his freedom was bought his collar and shackles were removed but the scars still show to this day. Cleric Eervol spent his remaining years tempering the rage and hatered in Rask’s heart and teaching him mercy and compassion. Cleric Eervol began sending Rask on missions to protect the common people.
When Rask was 27 Cleric Eervol, Rask, and several Paladins of Torm fought along side town guards against the vanguard of a very large Orc raiding party. Though they defeated the vanguard, Cleric Eervol was slain along with all but two of the Paladins. In a fit of rage and greif Rask rallied the village folk, arming them with whatever they could find. When the horde approached Rask charged a head of the host. The fires of war began to roar without cause, his eyes glowed, and his voice boomed (all through thaumaturgy) as he identified himself as a cleric of the god of war and challenged the Orc Cheiftan to a duel for the fate of the city. After a great battle Rask slew the Orc Cheiftan, the remaining Orc horde fled, being too terrified to remain in the presence of this Cleric seemgly possessed by the god of war.
After that battle he further won the hearts of common people through acts of service and self sacrifice. Rask climbed the ranks of the order of Torm until they wanted him to take a possition in the Great Temple, where his duties would prevent him from serving the people. He declined the possition, and requested to be sent abroad, the High Cleric of Torm gave him the Ring of Torm identifying him as an agent of the High Cleric of Torm and sent him to investigate wild magic in the north.
Level 15 Cleric of War, Lasad Goliath [Acclimated to warm climates rather than cold ones]
Starting Ability Scores
Str: 13 +1; Dex: 10 +0; Con: 13 +1; Int: 10 +0; Wis: 15 +2; Cha: 12 +1
Ability Score Increases (Racial):
Str: +2; Dex: +0; Con: +1; Int: +0; Wis: +0; Cha: +0
Ability Score Iincreases
4: ASI [Con +1 & Wis +1]
8: ASI [Wis +2]
12: Resilient: [Con +1]
Current Ability Scores:
Str: 15; Dex: 10; Con: 16; Int: 10; Wis: 18; Cha: 12
Current Level 15 Ability Score Modifiers
(+2, +0, +3, +0, +4, +1)
Current Level 15 Ability Score Modifiers plus Racials:
(+4, +0, +4, +0, +4, +1)
HP Rolls
8+2
Saving Throw Proficiency:
Wis
Cha
Con
Starting Equipment
Weapon: +2 Fiendsbane Maul (2d6 Bludgeoning, Two-Handed, Heavy); [Major Properties.] +2d10 against Undead and Fiends; glows with bright light in 10ft radius and 20ft radius of dim light; glow doubled when fiends and undead near; you have advantage on saves against the natural abilities of fiends and undead; Once per day, can use the spell Earth Tremor using your Wisdom and Proficiency for the Spell Save DC. [Minor Properties.] Giant. The item is larger than normal and was crafted by giants for use by their smaller allies. Bane. This item was created by the foes of a particular culture or kind of creature. If the culture or creatures are still around, they might recognize the item and single out the bearer as an enemy. Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. Muttering. The item grumbles and mutters. A creature who listens carefully to the item might learn something useful. Requires attunement.
Secondary: Sojourner’s Staff (1d4 Bludgeoning, Versatile [1d6], 10 charges; 1d6+4 renewed at dawn). Can Detect Evil and Good on touching staff to target (1 charge), Cure Wounds (1 charge), Protection from Evil and Good (1 charge), Lesser Restoration (3 charges). Requires attunement.
Armor: +1 Singe-gilded Full-Plate Armor. You gain resistance to Acid damage. Requires attunement.
Item #1: Magic Smith’s Mallet. This magic mallet possesses special magic that can repair non-magical equipment with a successful Dex (Blacksmithing Tools) check of 10 + Item’s level of Sundering. This item can repair up to two points of sundering each day on non-magical equipment. The mallet’s uses are renewed at dawn the next day.
Item #2: Pure Gold Holy Symbol. You can use Channel Divinity once per day to Turn Undead without using your allotment of Channel Divinity uses. This item’s use is renewed at dawn the next day. You must be able to Channel Divinity to benefit from this item.
Item #3: –
Item #4: –
Handmade Item: Ivory-White Cape of the Tower; You can use your War Priest ability three extra times per day. You permeate an aura of hope about you within a 10-foot radius. An ally who stands within the aura gains a bonus to their Saving Throws against being frightened and Strength-based Saving Throws equal to your Wisdom modifier. Requires attunement (can only be attuned to you).
Standard Boon: –
RP Gift: –
[pre:2086jsij]Other: 2,000gp and any items that costs less than 100GP. DO NOT GO OVERBOARD!
On Person:
Signet ring: 5gp; –; x1 (Ring of Torm)
Emblem: 5gp; –; x1 (on signet ring)
Pouch: 5sp; 1 lb; x1
Holy water: 50gp; 2 lb; x2
Alchemist’s fire: 100gp; 2 lb; x2
Ball bearings: 1gp; 2 lb; x1
Pouch: 5sp; 1 lb; x1
Potion of Healing: 200gp; 2 lb; x4
Caltrops: 1gp; 2 lb; x1
Holy water: 25gp; 1 lb; x1
Alchemist’s fire: 50gp; 1 lb; x1
Components pouch: 25gp; 1 lb; x1
Strapped outside of backpack:
Longsword: 115gp; 3 lb; x1 (1d8 slashing, silvered, versitile[1d10])
+2 Fiendsbane Maul; 10 lb
Backpack: 2gp; 5 lb; carrying capacity used: 19/30 lb
Healer’s kit: 5gp; 3 lb; x1
Rope, silk: 10gp; 5 lb; x1 (50 feet)
Torch: 4cp; 4 lb; x4
Manacles: 2gp; 6 lb; x1
Wooden stake: 1cp ; 1 lb; x1
Draft horse: Carrying capacity: 1/540 lb (pulling wagon) Drag: 1/1080
Bit and Bridle: 2gp; 1 lb
Draft horse: Carrying capacity: 1/540 lb (pulling wagon) Drag: 1/1080
Bit and Bridle: 2gp; 1 lb
Wagon: 35gp ; 400 lb
Smith’s tools: 20gp; 8 lb; x1
Bedroll: 1gp ; 7 lb; x1
Rations: 200sp; 80 lb; x40
Water skin: 2sp; 5 lb; x1
Tinderbox: 5sp; 1 lb; x1
Mess kit: 2sp; 1 lb; x1
Tent: 2gp; 20 lb; x1
Feed: 200cp; 400 lb; x40
Barrel: 10gp; 350 lb; x5 (water; 40 days)
Iron pot: 2gp; 10 lb; x1
Flask: 24cp; 12 lb; x12
Shortsword: 10gp; 2 lb; x1
Dagger: 102gp; 1 lb; x1 (silvered)
Shield: 10gp; 6 lb; x1
Light Armor: Padded: 5gp; 8 lb; x1
Languages (I figured if he grew up in an underkingdom then he probably wouldn’t know giant)
Speak, read, and write Common
Speak, read, and write Dwarvish
Skills and Tools
Cleric
Skills
Persuasion
Religion
Background
Tools
Smith’s tools
Vehicles (land)
Skills
Animal Handling
Survival
Race
Athletics[/pre:2086jsij]
[February 27, 2016 at 7:36 am]