Inspired by D&D’s Arcane Archer
|3||Enchanted Draw, Arcane Magic|
You learn Prestidigitation and two other wizard cantrips. You learn wizard spells at set levels.
You can cast a spell or cantrip on your weapon if it has an area of effect. The effect of the spell casts from the weapon on weapon hit or on ammunition fired. Ranged attacks cause the spell to be centered on the square the ammunition lands. Thrown weapons are considered ammunition.
Your set of quiver and sheath(s) grant the following benefits. Any weapon drawn has a +1 enhancement bonus if it has none. Your favored enemy damage can be fire, lightning, cold, or acid damage.
Once per short rest, for the next minute your ranged and thrown weapon attacks can change direction once during flight, and a melee weapon of yours can dance within 5 feet of you. When you use the attack action or cast a spell, the dancing weapon can make an attack using your bonus action.