That was more of a note taking post. I meant to go through it when I had time again and quote everything I thought would be good. Glad you took some initiative!
Also, WotC has already released a Warforged and Goliath race btw
[October 31, 2015 at 6:06 pm]
Yes to lingering injuries. Though I think we should have something in place for regenerating limbs without using the Regenerate spell. One idea I had in mind was a medicinal solution that one would drink, and their limb would regenerate over the course of a month if they did nothing but rest.
That would be up to the DM and what he provides players to be able to be used. Such injuries would and should affect the way gameplay operates, not just be fluff to be restored. I like the potential for the scenarios it creates.
[November 11, 2015 at 3:45 pm]
Based on this link (http://www.giantitp.com/forums/showthread.php?389529-Tweak-Repository), I approve of the warforged and goliath races, and the dying modification of gaining exhaustion after recovering from the brink of death.
With our limited number of deaths rule, I don’t think this is necessary, especially if we use our miraculous survival option.
[November 11, 2015 at 3:47 pm]
I shared a ton of posts today in the Variant Rules area. Give them a look. I consolidated some of the posts; some links in other forums may not work now.
I also posted some modifications to the Fighter, Sorcerer, and Warlock classes.
I modified some spells, Color Spray and Blade Ward.
I posted several new Alchemical Items into the new items area. Let’s review them! The Alchemist class will instead be a concept drawn from used equipment–alchemical items got a bit of a buff but are costly. It would be relatively viable to be someone who makes these items and uses them proactively.
The Hexblade class I thought that would be good to make I am instead looking to make into an Otherworldly Patron of the Warlock’s called The Curse.
[November 11, 2015 at 5:32 pm]
Based on this link (http://www.giantitp.com/forums/showthread.php?389529-Tweak-Repository), I approve of the warforged and goliath races, and the dying modification of gaining exhaustion after recovering from the brink of death. @lordnewb
With our limited number of deaths rule, I don’t think this is necessary, especially if we use our miraculous survival option. @thwright
I do mean that I think a character should gain a stack of exhaustion after being revivified or miraculously surviving a fatal incident.
[November 12, 2015 at 8:07 am]
Okay. Hmm… I don’t see any harm in it… And it encourages rest after something likely dramatic. I’ve already made a post about this in homebrew. I will update it.
[November 12, 2015 at 12:24 pm]