Future House Rules & Game Engine Edits

Hey guys--

This is a forum for DMs to work together to discuss changes to a class, rule, etc. Below are the things I’d still like to change or implement. Your feedback and collaboration will help this go far! Many ideas have been fleshed out. Discuss away in the homebrew forums for those things.

  1. Druid rework.
    • The Druid lacks a lot of interesting qualities to make it a desirable class. Of its interesting qualities, Wildshape, the most unique, can be wildly overpowered as a high level Druid, even more so as a Druid of the Circle of the Moon, due to the ability to gain infinite temporary HP at level 20 and a butt ton of temporary HP otherwise.
    • Workout traps and alchemical items
    • New Items/Magic Items

Additionally, I want to look into specific excerpts from the following GITP posts:
http://www.giantitp.com/forums/showthread.php?396519-D-amp-D-5e-Homebrew-Compendium
http://www.giantitp.com/forums/showthread.php?416214-TWF-Overhaul
http://www.giantitp.com/forums/showthread.php?410077-Overland-Round
http://worldbuilderblog.me/2015/07/02/did-you-have-to-let-it-linger/
http://www.giantitp.com/forums/showthread.php?419530-Houserules-List
http://www.giantitp.com/forums/showthread.php?389529-Tweak-Repository
http://www.giantitp.com/forums/showthread.php?412452-What-house-rules-do-you-play-with
http://www.giantitp.com/forums/showthread.php?419177-D-amp-D-5e-My-list-of-Homebrew-amp-Houserules-WIP
http://worldbuilderblog.me/2015/08/20/critical-failures/
http://worldbuilderblog.me/2015/08/25/critical-hit-effects-table/
[October 30, 2015 at 12:32 am]

  • Yes to lingering injuries. Though I think we should have something in place for regenerating limbs without using the Regenerate spell. One idea I had in mind was a medicinal solution that one would drink, and their limb would regenerate over the course of a month if they did nothing but rest.
  • Based on this link (http://www.giantitp.com/forums/showthread.php?419530-Houserules-List), I approve of the feats, weapons and armor, crafting, and training.
  • Based on this link (http://www.giantitp.com/forums/showthread.php?389529-Tweak-Repository), I approve of the warforged and goliath races, and the dying modification of gaining exhaustion after recovering from the brink of death.
    I’ll continue sifting through these links
    [October 31, 2015 at 1:40 am]

That was more of a note taking post. I meant to go through it when I had time again and quote everything I thought would be good. Glad you took some initiative! :slight_smile:

Also, WotC has already released a Warforged and Goliath race btw
[October 31, 2015 at 6:06 pm]

@lordnewb wrote:

Yes to lingering injuries. Though I think we should have something in place for regenerating limbs without using the Regenerate spell. One idea I had in mind was a medicinal solution that one would drink, and their limb would regenerate over the course of a month if they did nothing but rest.

That would be up to the DM and what he provides players to be able to be used. Such injuries would and should affect the way gameplay operates, not just be fluff to be restored. I like the potential for the scenarios it creates.
[November 11, 2015 at 3:45 pm]

@lordnewb wrote:

Based on this link (http://www.giantitp.com/forums/showthread.php?389529-Tweak-Repository), I approve of the warforged and goliath races, and the dying modification of gaining exhaustion after recovering from the brink of death.

With our limited number of deaths rule, I don’t think this is necessary, especially if we use our miraculous survival option.
[November 11, 2015 at 3:47 pm]

I shared a ton of posts today in the Variant Rules area. Give them a look. I consolidated some of the posts; some links in other forums may not work now.

I also posted some modifications to the Fighter, Sorcerer, and Warlock classes.

I modified some spells, Color Spray and Blade Ward.

I posted several new Alchemical Items into the new items area. Let’s review them! The Alchemist class will instead be a concept drawn from used equipment–alchemical items got a bit of a buff but are costly. It would be relatively viable to be someone who makes these items and uses them proactively.

The Hexblade class I thought that would be good to make I am instead looking to make into an Otherworldly Patron of the Warlock’s called The Curse.
[November 11, 2015 at 5:32 pm]

Based on this link (http://www.giantitp.com/forums/showthread.php?389529-Tweak-Repository), I approve of the warforged and goliath races, and the dying modification of gaining exhaustion after recovering from the brink of death. @lordnewb

With our limited number of deaths rule, I don’t think this is necessary, especially if we use our miraculous survival option. @thwright

I do mean that I think a character should gain a stack of exhaustion after being revivified or miraculously surviving a fatal incident.
[November 12, 2015 at 8:07 am]

Okay. Hmm… I don’t see any harm in it… And it encourages rest after something likely dramatic. I’ve already made a post about this in homebrew. I will update it.
[November 12, 2015 at 12:24 pm]