The new Warrior Fighter archetype has been pushed to the main post (2016/11/09). The Warrior focuses on hampering his foes and weakening them before he strikes them with a harder weapon hit. His allies will receive benefits from his crippling efforts as he works to adjust the situations at hand.
|3||Harry, Martial Exploit|
|7||Quick Witted, Guerilla|
You are adept at taking advantage of harried foes. If an opponent begins or ends their turn or moves through a space designated by your Harry ability, whether they are immune to difficult terrain or not, your next successful weapon attack against them made by the end of your next turn deals 1d8 bonus damage against them.
Additionally, a foe who has been struck by a weapon attack empowered by Martial Exploit suffers a -2 Armor Class and Saving throw penalty until the end your next turn. This penalty does not stack with additional hits by Martial Exploit from you or another Fighter, and any one single weapon attack can only benefit from a single application of Martial Explot. Thus if a foe moves through multiple harried squares, you still only deal 1d8 bonus damage.
If you miss your attack, your Martial Exploit is wasted and your foe must trigger Martial Exploit again.
Ready for whatever situation and quick on your feet, you can use the Use Object action as a bonus action, and you can equip or remove an equipped shield as a bonus action.
Furthermore, your ability to harry your foes strengthens. When a foe moves through a square designated by Harry or begins or ends their turn in a square designated by Harry, you can use your Reaction to make an opportunity attack against them.
You never suffer disadvantage on stealth checks while wearing armor.
Your presence in combat is unmistakable. You can designate up to 5 squares with Harry.
Additionally, your panache allows you to kick your foe when they’re down. When an opponent triggers Harry, your next two attacks against a harried foe benefit from Martial Exploit. The Martial Exploit Armor Class and Saving Throw penalty is now -3.
The pursuit of your foes requires a attention and readiness. When a foe moves through a square designated by Harry or begins or ends their turn in a square designated by Harry, you can make an immediate 15-foot long leap towards them. At the end of the leap, you can make a melee or thrown opportunity attack against them as a reaction. This ability recharges on a short or long rest.
Your ability to take advantage of a foe’s poor placement allows you to strike them. Any foe who begins or ends their turn or moves through any difficult terrain, whether created by your Harry ability or not, is considered harried by you until the start of their next turn, lest they trigger the ability again.
Opponents immune to difficult terrain cannot be considered harried by this ability and must walk through a harried square instead in order to be susceptible to Martial Exploit.
Additionally, your opportunity attacks now benefit from Martial Exploit.
Allowing your allies to take down your foe is your secret weapon. You can designate up to 7 squares with Harry. Martial Exploit’s penalty rises to -4 to Armor Class and Saving Throws.
Warrior, Alpha, v1.0
The idea for this Fighter archetype was a replacement for Champion that felt more rewarding on level up. The game play style is opposite of a Warlord; the Warrior focuses on crippling and hampering his foes so his allies gain extra benefits. The Warrior is focused on mobility.
3: Lambaste, Fleet-footed and Quick Witted
7: Raid and Plunder
10: Land’s Stride
Lambaste: Beginning at level 3, when a Warrior successfully hits an opponent with a weapon attack that has advantage, your opponent becomes lambasted. You do not need to have advantage against the foe if you have an ally within 5 feet of the opponent.
A lambasted foe suffers a -1 penalty to their armor class and their base land speed is reduced by 10 feet (a foe’s movement cannot be reduced below 5 feet by Lambaste) for 1 round until the start of your next turn. At level 10, Lambaste causes your foe to suffer a -2 penalty to their armor class and their base land speed is reduced by 20 feet (a foe’s movement cannot be below 5 feet by Lambaste).
Additionally, you can choose to apply one of the following penalties.
Weaken: A weakened foe has Disadvantage on their next Strength or Dexterity saving throw, skill check, or ability check made within 1 round.
Exposed: A crippled foe who suffers from exposed is in danger from the Warrior’s allies. If a Warrior’s allies strike the foe within 1 round of being afflicted with exposed with an attack or spell requiring an attack roll that deals damage, the target takes an additional 1d8 damage. At each level you gain an additional Warrior level, exposed deals an additional 1d8 damage, to a maximum of 5d8 at level 18.
Fleet-footed and Quick Witted: Beginning at level 3, a Warrior can use their bonus action to perform a Dash, Disengage, or the Use Object action. Additionally, a Warrior can equip or remove a shield as a bonus action instead of as an action.
Raid and Plunder: Beginning at level 7, a Warrior gains proficiency in the Stealth skill. Additionally, a Warrior never suffers disadvantage on Stealth checks for wearing armor.
Land’s Stride: Beginning at level 10, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such as those created by the entangle spell.
Mobile: Beginning at level 15, a Warrior no longer provokes opportunity attacks from foes that you attack, whether you hit or miss.
Rend: Beginning at level 18, your successive attacks against a single foe increase your damage against the target. Each additional attack you make against a single foe deals an additional +1 damage, stacking for each successful hit, to a maximum of +5. If you attack another target, this bonus resets to +0.
As an example, a Warrior fights the same foe and has hit them three times. His next, or fourth, attack deals +3 damage against the target. If he hits the target again, his fifth attack would deal +4 damage.
2017/02/15: Minor fixes.