I’m looking to invest in this RPG. It combines two of my delights (RPGs, Open Source).
Some of the highlights for me are:
- Consistent advancement
- Rules light
- Quick Combat
- Easy Set-up
What I’d like to see in it is a more in-depth skill mechanism, perhaps expanding its Attribute system into a Skill system to allow for more explicit character customization. The game relies on players and the GM to self-limit themselves; meaning a character’s inabilities are RP-based rather than mechanics-based. I can see the benefits of such a limitation, but I can also see how it can be fudged.
Take a peek and let me know what you think!