Primal Path: Highlander

The villages and nomadic tribes of the world rely on Highlanders as raiders, pillagers, and defenders of their homelands. They combine rage and cunning on the battlefield, striking hard and fast.

Level Ability
3 Charge, Fighting Style
6 Focused Rage, Combat Superiority
10 Land's Stride
14 High Strike
Charge. While you are raging, if you move toward a foe in a straight line for at least 10ft, any melee weapon attack you make that turn gains your rage damage as a bonus on the attack roll.

Fighting Style.
You may select a fighting style.

Focused Rage.
At level 6, while raging, you may add your rage damage as a bonus on Parry and Block attack rolls.

At level 10, you add your rage damage bonus on Disarm, Shove, Sunder, and Trip attack rolls and other various martial maneuvers.

Combat Superiority.
At level 6, you learn two maneuvers available to the Battle Master Fighter. You have two superiority dice, which refresh on a short or long rest. Your dice are 1d8s. You can retrain these Maneuvers each night.

Land’s Stride.
Starting at 10th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such as those created by the entangle spell.

High Strike.
At level 14th level, you may perform a special attack called a High Strike while raging. This attack replaces your main attack action when used, meaning you do not gain extra attacks. An ability which gives you an attack as a bonus action or reaction may still take place.
You hold your weapon high and swing it down in a full arc. Your weapon deals triple its normal damage and gains double your strength bonus and rage die. Thus, a Highlander who uses High Strike with a Greataxe would deal 3d12 plus two times their strength bonus and rage damage die.