Races

Human
+1 to Any Attribute
+1 Ability Known

Dwarf
+1 Body
+1 to Defense Checks
You gain the Durable ability.
You treat low light as dim light

Elf
+1 Agility
+1 to Intellect Skill Check Contests
You have the Cantrips ability
You treat low light as dim light

Orc
+1 Body
+1 Damage Resistance
You have the Berserk ability
You treat low light as dim light

Lizardfolk
+1 Body
+1 Damage Resistance
Aquatic
You have claws, Unarmed Strikes deal 1 damage instead of inflicting beaten

Hobgoblin
+1 Body
+1 to all Weapon Attacks and +1 to Weapon Damages
You gain the Armor Adept ability
You treat low light as dim light

Gnoll
+1 Agility
You gain the Fleet-Footed ability
You have a bite attack, Unarmed Strikes deal 1 damage instead of inflicting beaten
You treat low light as dim light

Halfling
+1 Agility
Petite
+2 to all Resist Checks
You may benefit from an additional Hearty Meal or Cigarette/Pipe per session, but still only once per scene

Gnome
+1 Intellect
Petite
You have the Cantrips ability
You gain a +2 to Resist Checks against Disease
You treat low light as dim light

Goblin
+1 Agility
Petite
You have the Sneaky ability
You treat low light as dim light

Ogre
+2 Body, -1 Intellect
Massive (Innate Weapon)
Your max level 1 Body score is increased by 2
You treat low light as dim light

Minotaur
+1 Body, +1 Agility, -1 Intellect
Massive (Innate Weapon)
You gain a +2 to Skill Checks to not be lost
You treat low light as dim light

Giant
+2 Body, -1 Agility
Massive x 2 (Reach, Innate Weapon)
Immune to Cold, Vulnerable to Fire
Your max level 1 Body score is increased by 2

Idea: Using these stats as a base, add special bonuses per race that fit into the campaign’s setting.

Examples
In the North campaign, Humans are masters of horses and sailing. They receive a +1 bonus to checks involving these two things.

The Giants of North campaign are skilled diplomats and shipwrights. They receive a +1 bonus to checks involving these two things.
[November 29, 2015 at 6:28 pm]

Races for The Final Frontier

Jajjykhauth
+1 Body
Land Speed 30ft

Zejjaton
+1 Guile
Nojhitezh
+1 Guile
Fallen
+1 Agility
Lost One
+1 Body
Massive.

Tedzyrjd
Petite

Ergorigl
Aquatic.

Jzaloru
Fire Resistance. Cold Weakness.

Jzklakar
Unholy Resistance. Holy Weakness.
[December 12, 2015 at 10:07 pm]