The Space Age, Wrone, and Songshire

The Galaxy of Pol’Thuun is a vast expanse of space with isolated planets. The Children of Ajj’Arkun had been dispersed in an event called the Rendering, but all of their history and cultures had been lost in a period of time known as the Black Era. The stories of the Children of Ajj’Arkun had to be restarted, but they had been separated.

The peoples continued on their way, growing, building kingdoms, reclaiming their past, and becoming something new. The people walked through the Black Era into the Time of Wandering. Following the Time of Wandering, when the peoples had settled into their tribes and families, the birth of the Age of Kingdoms began. The peoples on their various worlds organized themselves by politics, relations, blood, and more.

At the end of the Age of Kingdoms came the Regeneration, which was a time when some light was shed on the Black Era and the peoples began to remember more of who they were and the events that led to the Rending, though specifics and details had been lost.

The Regeneration gave way to the Technology Era. The peoples, recovering from their loss of history, culture, and home, forged their way ahead into the sciences, expanding their knowledge and research into previously unexplored areas. The Technology Era was a great time in the lives of the peoples, but evil lurked around the corner and abused the advances for warfare. Wherever there was one whose pride grew too much, so their desire for the destruction of others.

The Children of Ajj’Arkun survived the Technology Era with the birth of the Space Age.

The Space Age was a monumental leap forward, for what the Rending had separated, the Space Age had brought together. The Zejjaton’dazh had been the ones to find the Book of Ajj’Arkun, which told them about the other nations of Pol’Thuun that had been lost in the Rending. This gave them great passion and desire to find their lost kin. This drive brought about the creation of space travel, and the Zejjaton’dazg began to find their lost brethren.

They actively supplied their technology to these other nations and the Space Age began in full.

Mercantilism spread across planetary barriers. Politics entered into a galactic debate. Research expanded on a scale of planets. The sharing of knowledge, history, culture, secrets, and more was unthinkable. In the midst of this great shift, warfare spanned solar systems.

The Children of Ajj’Arkun are divided into four groups: The First of the Nirath’dazh, the Second of the Nirath’dazh, the Drifters, and the Jajjyxkhauth. The languages of the Children are Drift Tongue, Lost Speech, Wjjla, the Dialects of the Nirathites, Pol’Thuun, High Pol’Thuun, and Low Pol’Thuun.

The major planets of Pol’Thuun are Zejjaton, Nojhitezh, Naulto, Hoarriem, Gorsen, Aujzeto, Lorpiren, Vereganos, Veekor, Nirath, Rin’Seraok’Tal, Caceteri, Morenar, Zextor’s Exile, and Undrogajj.

The Space Age is an interesting time in the Children of Ajj’Arkun’s world. It is now that they are discovering technologies to move faster-than-light, technologies are making food and goods more and more available—as long as power is available—and they are changing the face of the resources necessary for society. Warfare, for instance, now demands a mix of physical ammunition and energy cells, and soldiers choose between armor effective against one or the other. The Children of Ajj’Arkun are sharing in a community not seen since before the Rending—supposedly.

One such sharing is the belief in a deity, named Ajj’Arkun, which the Zejjaton’dazh share with those to whom they have long since talked. This faith denounces belief in the idols of the Drifters, the heresy of the Nojhitezh’dazh, and the spirit worship of the Nirath’dazh. Even with such generalities, things are not that simple, for the Rending did not separate the Children by blood but by boundaries.

The Zejjaton Nirath’dazh were once known for their spirit and angel worship and the Zejjaton Drifters were once known for their idol worship, but most of them have since given these up. Some of the others from the other planets have returned to the Zejjaton faith of Ajj’Arkun, which claims it was the central player in the Pre-Rending World, but the Nojhitezh’dazh are ever opposed.

The Zejjaton’dazh claim the Nojhitezh’dazh worship a being—who they think is a god—who in the tongue of the Zejjaton’dazh is referred to as the Vile One, a fallen angel who corrupts all, along with mysterious figures called the Sages; their lore states that the Vile One corrupted a sage—a colloquial term for angels—named Tuwrragt who in turn corrupted other sages. These Pre- and Post-Rending and Black Era religious discussions are ever at the center of the current political collision of planetary cultures.

Much as the Age of Kingdoms, the Space Age is a new time of Kingdom forming; interplanetary alliances are rising up, and while some planet-specific debates are still thrown, seemingly whole planets have aligned themselves on one side of this religious spectrum, primarily focused around the worlds of Zejjaton and Nojhitezh, and this revived schism.

The potential for wealth, raiding ancient artifacts, discovery of lore, and adventure have coalesced in opportunities only dreamed of in eras past.

The Drifters, ever in their search for a home, have recently built a space station which orbits the planet of Nirath. This space station has been named after an old kingdom of Nirath that no longer stands called Wrone. You have recently boarded a ship that is heading for a new colony on the planet of Nirath called Songshire, aptly named after a town that was ruled by the Kingdom of Wrone. You and several other peoples from across Pol’Thuun are inside the ship.